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Crafting

Recipes, furnaces, chests, item durability, resources, crafting stations, and inventory tips.

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Inventory includes a 3 by 3 crafting grid. The output slot previews the first matching recipe, and the recipe book opened with R is the quickest way to search known patterns while you play.

Some recipes are shapeless, so placement does not matter: one tree trunk becomes four wood planks, one wood plank becomes four sticks, flowers become dyes, and iron plus flint becomes flint and steel. Other recipes are shaped and can slide anywhere inside the grid as long as the pattern stays intact.

Early patterns worth memorizing are coal over stick for torches, eight stone around an empty center for a furnace, eight wood planks around an empty center for a chest, three iron ingots in a bucket shape for an empty bucket, and chest plus four iron ingots for a guild chest.

Tools follow familiar shapes: pickaxes use a full material row above two sticks, swords stack two material pieces over a stick, axes and hoes use two-column heads, and shovels stack one material piece over two sticks. Wood tools get you started; stone, iron, bronze, gold, silver, boxite, mythril, soul metal, and dragonbone extend progression.

Furnaces combine input and fuel to produce cooked or smelted items. Sand becomes glass, clay becomes baked clay, cobble becomes stone, ore lumps become ingots, and ore dust smelts faster. Coal, trunks, planks, and sticks all work as fuel.

Buckets carry water, river water, and lava from source nodes. Filled buckets place their liquid and return an empty bucket, so keep a spare when working around farms, caves, or lava fields.

Farming starts by tilling soil with a hoe, then planting seeds or crops. The current crop set includes wheat, cotton, tomato, carrot, celery, cabbage, potato, onion, radish, lettuce, corn, sunflower, pea, strawberry, bell pepper, garlic, grape, green bean, bean, cucumber, beet, watermelon, pumpkin, broccoli, barley, rye, hops, and rice.

Armor includes head, torso, legs, feet, back, and shield slots. Body armor exists in wood, leather, nickel, iron, bronze, silver, gold, diamond, boxite, mythril, and soul metal; shields currently use wood, leather, iron, and bronze; capes and backpacks use cotton or wool.

Mid-game crafting adds ladders, doors, solar panels, shears, saddles, vehicle keys, cave lanterns, voidglass, mythril ingots, dragonbone swords, relic cores, and the node inspector. Electric networks use wires, distributors, generators, batteries, grinders, electric furnaces, tool repair blocks, quarries, autocrafters, pipes, and injectors.

Use chests for local storage and guild chests for shared guild storage. A full inventory can prevent rewards, mined drops, or crafted outputs from fitting cleanly, so clear space before turning in quests or processing bulk resources.